Re: Demoman-Mount and Blade

Let me first say nobody loves Concerned, Living in Oblivion and whatever else he writes more than I do. It’s just that I feel Mr. Christopher Livingston was a teency bit misinformed, or under-educated in the workings and intentions of Mount&Blade before he picked this one up. I started off ranting a tad, but I was just trying to express what the game is about, so he can approach it with an open mind.

So here he did one of his great demoman pieces, but I found a few points of contention. His writing is as good as always, but I felt he was being a bit… down on the game, slating its graphical prowess, or lack thereof. Read for yourself, see if you agree.

Anywho, I proceeded to post a comment in response, outlining my thoughts. What lies below is the comment in its entirety, spelling errors intact

The way you say it looks bad for coming out this September, it almost seems like you don’t realise it’s been in development for multiple years now, with periodic beta trials released. Admittedly it does look a little rough, but the emphasis has never been on exploration quite as much as it has been on squad management, amassing an army, capturing slaves, trading and raiding castle. “Poor” visuals help the large scale battles you’re likely to encounter to run smoothly, as there’ll often be upwards of thirty troops in one skirmish. The game’s come along in leaps and bounds from its initial incarnations, with new effects and models added in each addition.
I feel it’s a very dynamic game which has somewhat of a living world, as you’ll get little notifications which tell you things like “The Duke of X was defeated in battle by the Lord of Y, but fled”, so the allegiances are often changing, opening and closing new doors as you go along. This makes each game distinctly different, with you gaining or losing favour with the multiple warring factions. So even on the seven-level demo, you can play differently, either being a merchant with a caravan, a headhunter, a general or even a brigand, attacking farmers and other peasants. Overall I feel it’s a stellar game, and an outstanding achievement for this diminutive development house. It doesn’t look the best, but it plays wonderfully, with a strong emphasis on diplomacy and tactics. And horses

So that’s all I really have to say on the matter. It’s a great game that deserves attention, a purchase while you’re at it (it’s on Steam) and I personally have lots of fun with it. Ultimately, Chris still gave it a rating of five stickybombs out of eight, possibly his highest to date.

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