Archive for the ‘Uncategorized’ Category

DnD Sessions: Caves of Harrow

June 17, 2009

Here’s the first few parts from one of our latest game sessions, in which the player characters, helped by a new mage, find themselves within the Caves of Harrow, just outside of Greyhawk Lower. There’s somewhat of a cliffhanger ending, as we ran out of time in this particular session, and the remained will be added once completed. Enjoy

Part 1
Part 2

DnD Podcast from 10th April 2009

April 14, 2009

Me and my party had a play session recently and we felt inclined to record it. Maybe now people in the dark can see how it functions and see the fun side of it. In this first session, the party of Alkamil, Rykin and Ukk are sent on a quest to retrieve a signet of House Deneith. Admittedly I stole this hook from Wizards. It’s number 42 on this list.

part 1 part 4

part 2 part 5

part 3

Mmm, pictures of- oh…

March 4, 2009

They brought the lolz over at VintageKramer, in this “gallery”

vintagekramer

It’s kind of like looking at a bombed skyscraper, in a virtual world

Quake Live’s Long Wait

February 26, 2009

quakelivewait

I suppose on the upside it was at 15727 when I started, so it is progressing

Fallout 3 DLC

February 17, 2009

Just a little something I cooked up while listening to Citizen Game, and their discussion of the Oblivion Horse Armour

fallout3dlc

Original on Paper

First sketch

Counter-Strike: Source oddity

February 6, 2009

I noticed this strange happening in a game a few minutes ago, with steam refusing to acknowledge their own product as a steam game

non-steam-cs

Collapse of the Fort

February 2, 2009

Christopher Livingston has decided to migrate from his year-old, excellent blog 1Fort to a new address, First Person Shouter. He originally set up 1fort after completing his amazing Concerned series, intending to make a TF2 based comic in its wake. That idea over time winded down, and he just used the site for anything else he worked on, and news and junk. Now, after more than a year, Christopher has decided to start a blog with a broader frame, (or narrower if you think about it, as he definitely won’t make a TF2 comic there) and I’m looking forward to what he’ll do on it. Yet I’m simultaeneous fearful. I know it’s the same content roughly, the same Chris, but I don’t know man. 1Fort was just… where I went, and stuff. “I’ll go read 1Fort” “I’ll go read First Person Shouter“. I’ll get over it.

I wonder what Nondrick has to say on the matter?

Belated Update

January 28, 2009

I haven’t written for a week or so. I’m over my flu, and don’t have much to say. I’ve been playing some Fallout 3, I played some GRID today, and I put in a few more minutes of Bioshock play. There seems to be something about paying little for a game that makes it seem like it’s worth less of my time. I’ve barely touched any of the games I got for free from PC Gamer, and the games I got for a fiver off of Steam have seen little of me lately. I played lots of Counter-Strike: Source last week, so I don’t know what that says about my theory. I’ll try to play some more Bioshock and S.T.A.L.K.E.R. Also, I noticed this at offworld, that someone seems to have stolen my idea. Just sayin’

Quake Live Beta

January 21, 2009

I got an email after signing up for the Quake Live Beta, telling me I can sign up to play the game today. There’s a non-disclosure agreement, so I’ll have to keep quiet about it until they say so. I’m looking forward to it anyway- Quake 3 was a very good game

very sick

January 12, 2009

I has flu

The Cryostasis Tech Demo exhibited some interesting things. It had good lighting effects, and shadows were acceptable, but nothing too overwhelming. There was some good Nividia/AGEIA cloth-fluttery stuff, which I hadn’t seen in practice since Warmonger, and some videos for Mirror’s Edge with AGEIA support. The most impressive thing though, was probably the water. You’re on a boat, so water makes sense, and they’ve done a good bit with it. There was a character in the demo who had a leak above his head, and droplets of water would hit him, roll off, and accumulate in puddles on the floor, every drop accounted for. That being said, that was very noticable, as it was more like drops of mercury or something, as it didn’t flow as realistically as water, slickening surfaces as it went, and there were apparent individual lumps. There were still some cool things going on, anyway. The player went into a frozen room and turned on a heater, and the ice on the walls started to melt, flowing down. It was pretty impressive, and I hope to see such aquatic manipulations continuing throughout. I’m still looking forward to it, even though some RPS nay-sayers have already seen it and have some gripes. (Typing that hyperlink, I accidentally wrote rockpapershitgun at first. I strongly disagree).

Let’s see if I can make it to BMTH on Wednesday, up in Dublin. They truly are… a band